/**
 * Copyright (c) 2012, Hakans Pirates - 
 * Johan Andersson spaiki17@gmail.com, 
 * Mattias Lundberg lundberg.mattias@gmail.com, 
 * Samuel Sjodin sjoodin@gmail.com
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the <organization> nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *  
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package pirates.terrain.water;

import com.jme3.app.SimpleApplication;
import com.jme3.app.state.AbstractAppState;
import com.jme3.asset.AssetManager;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.util.SkyFactory;
import com.jme3.water.SimpleWaterProcessor;

/**
 * 
 * @author Johan
 */
public class SimpleWaterState extends AbstractAppState {

	Spatial waterPlane;
	SimpleWaterProcessor waterProcessor;
	Node sceneNode;
	boolean useWater = true;
	private Vector3f lightPos = new Vector3f(33, 12, -29);
	private AssetManager assetManager;
	private ViewPort viewPort;
	private Node rootNode;

	public SimpleWaterState(SimpleApplication app) {
		assetManager = app.getAssetManager();
		viewPort = app.getViewPort();
		rootNode = app.getRootNode();

		initScene();

		// create processor
		waterProcessor = new SimpleWaterProcessor(assetManager);
		waterProcessor.setReflectionScene(sceneNode);

		viewPort.addProcessor(waterProcessor);

		waterProcessor.setLightPosition(lightPos);
		waterProcessor.setWaveSpeed(.01f);
		waterProcessor.setWaterColor(ColorRGBA.Blue);
		waterProcessor.setWaterTransparency(.01f);

		// create water quad
		// waterPlane = waterProcessor.createWaterGeometry(100, 100);
		waterPlane = assetManager.loadModel("Models/WaterTest/WaterTest.j3o");
		//waterPlane = (Spatial) assetManager.loadAsset("Models/WaterTest/WaterTest.j3o");
		waterPlane.setMaterial(waterProcessor.getMaterial());
		waterPlane.setLocalScale(400000);
		waterPlane.setLocalTranslation(-5, 2, 5);

		rootNode.attachChild(waterPlane);
	}

	private void initScene() {

		// init scene
		sceneNode = new Node("Scene");

		// load sky
		sceneNode.attachChild(SkyFactory.createSky(assetManager,
			"Textures/Sky/Bright/BrightSky.dds", false));
		rootNode.attachChild(sceneNode);
	}

	@Override
	public void update(float tpf) {
		super.update(tpf);
		waterProcessor.setLightPosition(lightPos);
	}
}
